Showing posts with label Feedback. Show all posts
Showing posts with label Feedback. Show all posts

26/10/2015

Notes from Friday 23rd october

Comments

General

  • New Gantt chart with all the work broken down 
  • Show how the Gantt chart has been modified over the year
  • Flow charts of peoples work
  • Ernest Adam book to help solve balancing 
  • Update google drive to adhere to Rhys engine organisation
  • Each member should have a copy of the Engine organisation somewhere on their computer so they can refer to it before uploading work
  • Update and rewrite game design document to match work done over the year
Animation
  • Record video of Animation act out all of the dinosaurs behavior
  • Do the main Animations first such as Run, walk, stopping
  • Look at 1930s cartoon how each character represents themselves example Jessica rabbit, Jafar Groucho Marx
Character Concept 
  • Change Reference drawing default pose from standard to how he will look in game ie Carnosaurus acting upper class
Environment Concepting 
  • Needs to add color to Environment concepts
  • Color theory poster are up on the wall of the AA108B 
  • Don't try and copy examples that the lecturers have given you use it and make it your own
Engine
  • Set up scale for all assets so everything is scaled correctly
  • How are we delivering this game discuss IOS 
This is just the information i made a note of when the lecturers were discussing our work, they didn't put any work to improve on by next time but this is useful information so i made sure to remember it. obviously i might have missed some bits so if you can think of anything i messed from the Friday review please update this information. 

19/10/2015

Project Supervision notes

Issues discussed at meeting:
Naming Conventions:

  • Folders
  • Files
  • Prefixes for games assets
  • Post fixes for all file types
Consider Character personalities to vehicle behavior
think balancing:
  • Handling
  • Speed
  • Acceleration
  • Braking
Student action before next meeting
Rhys: AI development - looping nodes
Adam: perspective concepts, sync styles
Jenna: sync styles, character ref sheets (2 primary)
Michael: Animations reference videos, quick ideas for idles following the Reference videos character behavior


04/10/2015

Supervision Information

Issues discussed on Friday:
  • Research
    • Check before taking photos
    • Dino research may require more depth
    • Use it to Justify design decisions (informed design)
  • Prototyping + Limitations (scalextric as alternative)
  • Timers + functionality tests
Students action BEFORE next meeting:
  • More research to inform design decisions
  • Concepts of character (more evidence of this based on research)
  • Research track layouts - F1, Rally, fictional
    • Think of vertical space too! (F1 Race Stars)
  •  Use project planning + Gantt charts!