Showing posts with label Targets. Show all posts
Showing posts with label Targets. Show all posts

25/04/2016

Targets

Adam - Environment promotional
Jenna - Trailer content, Character promotional, Compare promotional gear, Roller banners, team T-Shirts etc.
Rhys - Trailer, Viva, GDD
Michael - Trailer, Viva, GDD

10/01/2016

Targets 11/01/16

Adam - Track adjustments, banking corners mainly, UV unwrapping tree models
Jen - Menu iterations/designs
Mike - Finish Carlton run, Start T-Rex run cycle and Attempt implementation of the Level onto a tablet
Rhys - Finish options menu, start character select and multiplayer menus

Team meeting Tuesday or Wednesday depending on class

11/11/2015

Revised weekly targets

Mike: Skin & Rig both the dinosaurs
Rhys: Fix AI bugs, (Get blank project working on tablet) - Stretch
Adam: Whitebox level, inc terrain
Jenna: Finish T-Rex retopology + UV unwrap.

09/11/2015

9/11/2015 Targets

Mike - Get both rigs completed (Carnotaurus and T-Rex)
Rhys - Fix AI bugs, get blank project working on tablet.
Adam - Model, UV an art target for each section (beach, forest, salt flat and volcano) stretch: Texturing
Jenna - Finish T Rex re-topology with UVs

16/10/2015

Targets for next week

Adam - Perceptive shot of the environment, some iterations due to the size of the map.
Jenna - character reference sheet minimum 3, two main characters (Carla and Rex) and one environment dinosaur. perspective shot singular for each with the chosen style agreed by the team
Rhys - keep looking AI and getting it to work in engine.
Michael - Animation practice getting the idea of how to add character to animations, editing Adam spline maps so that it is smoother and also adding some vertical elements
Team meeting - Wednesday 21st October
Game testing - Tuesday, Wednesday or Thursday depending on what we decide but we must do it next week even if their is nothing new