Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

04/03/2016

[Animation Engine] Dinosaur Falls and Carlton leaning

So I've got the fall and turns to work on the blend space and state machine the problem it doesn't work in engine correctly. The main problem that i can find with the fall is that it doesn't perhaps have the correct Movement component. The main issue with the turn I'm unsure on it sorta works but the character continuously leans and once it reaches 90 either side it flips to the other side to do a full 180


Environment sound
https://drive.google.com/drive/folders/0BwrdXrdMMeiXNGY5VV9JU3QtVHM
Some of the sounds work and I'm unsure on a few other they might be overly intense especially the forest ones

Footsteps
https://drive.google.com/drive/folders/0BwrdXrdMMeiXR2luRGZvOHgxS1U
it particularly hard to find animal footsteps so its a mix of dino and human 

20/11/2015

[Animation] Carlton Skinning and start of Rig












Most of the Skinning is done however I'm still having a bit of trouble separating his teeth so he looks like he should belong on the Jeremy Kyle show atm. the only thing i really need to know now is how to mirror weights across then he should be just about done

12/11/2015

[Animation] CarnoTaurus rig

So no problems with the FK controls controlling the joint underneath, however i need to change the FK controls on the leg and tail to an IK control since this would work better in the Unreal engine for what Rhys has planned with it.
 However i am having some difficulty getting the IK handle tool to work the way i want this is possible due to the FK controls being parented to the the joint which is causing a conflicting data, i will un-parent the leg and see if that will fix the problem. 

haven't managed to un-parent the leg yet but i just discovered something unusual the right shoulder is somehow connect to the left thing controls. no idea how it happened i have checked both the Joint hierarchy and the control hierarchy but neither of them have connection to it so I'm no idea how this happened.
so to summarize FK works fine IK i need some help on how to put that in.


09/11/2015

[Animation] Carlton Rig





Unfortunately the rig has stopped behaving in the way it was working so now i have to figure out what broke and hopefully fix it.

06/11/2015

[Animation] Priority List

This is the list of animations that will be done in order of descending:

Priority to be completed by Vivas December:

  • Run
  • Stop
  • Turning Right
  • Turning Left
Minor:
  • Idle
  • Looking back
  • Skidding/ Drift
  • Collision 
  • Falling over (Maybe)

29/10/2015

[Animation] Video reference, Animation and Rigging

Posh walk front
Sliding from side
Sliding from front
Sliding from Side
Sliding from front
T-Rex run from side
T-Rex from side
Posh run side
T-Rex run front

Carno Run



So these are some ideas for roughly the characteristic that the dinosaurs will run with, the Carnotaurus run with a posh upper class run (yes im aware of how stupid they look). The T-Rex runs like a kid thinking hes an aeroplane so strafing side to side, obviously when i do the animations he wont strafe otherwise that would annoy whom ever is controlling him so will just make his upper body twist side to side.









This is a tutorial series that i was following so that i could create an FK/IK right which would allow me to switch between the two while i animate them. i was quite successful in following the series but i messed up at the start which effected the whole thing but i made note of it for when i go to do the proper rig for each Dino.

Animation




These are some practice animations the one at the top is OK BUT the bottom one is NO where near finished its just a VERY ROUGH out of what it might be in NO WHERE NEAR a finished product. Adam also suggested to change it as hes a bit too up right so that will be fixed.