Showing posts with label Tracks. Show all posts
Showing posts with label Tracks. Show all posts

01/10/2015

Canyon Track Variation

Second track variation

Canyon

A race that takes place in a canyon that a river is running into and out of, there is a lake in the middle that has naturally created the shape of the canyon and the track

Hazards


  • Falling Rocks
  • Water crossing track meaning a current so the player has to adjust to the power of the water
  • (Possible sink hole to go in the bottom right of the track.

29/09/2015

[Concept] First map variant



First update on some map designs, this is the initial map that I have come up with. This piece isn't finished yet, still need to add the start finish line on the left, and finishing coloring in the cave area. 

This track contains and beach area, a canyon, cave and a river bed, all of them bringing different hazards with them. 

Beach
  • Water coming in and out slowing the Dinosaurs down. 
  • A small Island out in the sea a little bit giving an alternate way to pass the beach area
Canyon
  • Canyon is below sea level so the Dino's will have to go down into the canyon.
  • Rocks will be falling from the top of the cliffs requiring the player to dodge out the way.
Cave
  • Cave will be dark and hard for the player to see where they're going. 
  • Lava will be leaking through the cave ceiling once again requiring the player to dodge the molten rock
River Bed
  • River bed will require the player to dodge quick sand so it doesn't slow them down.
  • Large rocks will obstruct the race track requiring the players to work their way around them.