Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

20/11/2015

New T-Rex

I changed the T-Rex as discussed last Friday and also took inspiration from the face that Jules pulled to whatever it was someone had said.
 


13/11/2015

T-Rex Retopology and UV Map

The T-Rex is not yet posed, we are not sure as a group how we want to portray him in pose.
 Wireframe
 There is plenty of space for the costume pieces to be added later.

Environment Terrain Fix & Whitebox






















05/11/2015

First landscape sculpt + Starting modular foliage modelling


Landscaping Sculpt.





Rain forest


Beach


Volcano


Salt flat




https://docs.unrealengine.com/latest/INT/Engine/Landscape/Custom/index.html 

Starting the Modular Modelling










04/11/2015

Sir Calton Concept Color

 I put some rough colors on Carlton like in the concept, THIS IS NOT TEXTURED!
The Model
  
The Concept
  
The Reference

01/11/2015

Carnotaurs Retopology Complete


Carnotaurus is complete, except for facial expression and body pose. The pose will be done by rig then set. The face will be tweaked.




28/10/2015

Carnotaurus Sculpt

The Carnotaurus sculpt is pretty much done aside from facial characteristics, I will do this in Maya as I'm not very skilled or quick in Zbrush. Retopology will begin tomorrow.

26/10/2015

29/09/2015

Getting back into ZBrush - Jenna

I'm getting back into ZBrush, just testing things out with the current Carnotaurus model we have.