09/11/2015

9/11/2015 Targets

Mike - Get both rigs completed (Carnotaurus and T-Rex)
Rhys - Fix AI bugs, get blank project working on tablet.
Adam - Model, UV an art target for each section (beach, forest, salt flat and volcano) stretch: Texturing
Jenna - Finish T Rex re-topology with UVs

Environment Asset List

Asset List for Environment


Asset List

  • Ground textures: All Tileable
    • Sand
    • Grass
    • Mud
    • Rock
    • Volcanic Dust 
    • Salt flat
    • (Sea - not a ground texture but is needed)
  • Trees x6
    • 2 Large
    • 3 Smaller
    • ^^ For Jungle (Can remove leaves for Volcano section)
    • 1 Palm Trees for Beach
    • 3 Texture variations for each
  • Rocks x5
    • 2 Larger
    • 3 Smaller
    • 3 Texture variations for each
  • Plants/Bushes x4-6
    • 2 larger/3 Plants
    • 2 smaller/3 Bushes
    • 3 texture variations for each
  • Grass
    • 1 grass model
    • 2-3 texture variations

Priority List

  • Grass and Ground textures first. 
  • Rocks and plants/bushes
  • Trees to finish

  • Jungle
  • Beach
  • Volcano
  • Salt Flat

T-Rex Retopology Progress

Shouldn't take more than this week to finish.

[Animation] Carlton Rig





Unfortunately the rig has stopped behaving in the way it was working so now i have to figure out what broke and hopefully fix it.

06/11/2015

AI Bugs



 Movement Task in blueprint

Update movement; Direction

 Update Movement; Speed
Update Movement: states



[Animation] Priority List

This is the list of animations that will be done in order of descending:

Priority to be completed by Vivas December:

  • Run
  • Stop
  • Turning Right
  • Turning Left
Minor:
  • Idle
  • Looking back
  • Skidding/ Drift
  • Collision 
  • Falling over (Maybe)

T-Rex Sculpt and Size Comparission

T-Rex Sculpt

Carno and T-Rex unposed size comparison

Game Tester Videos


Name:Nathan Williams
Date: 04/11/15
Feedback:

  • Didn't have to use the brake
  • Wobbly on the hill


Name: Mathew Thomas
Date:04/11/15
Feedback:

  • Didn't need the brake
  • Like the course variation - cool blind bends
Name: Joshua Lomax
Date: 04/11/15
Feedback:
  • Break wasn't needed
  • Easy to tip but that made it fun and challenging 
Name: Gareth Thomas
Date: 04/11/15
Feedback:
  • Break wasn't used as much - maybe break and skid as one button
  • I liked the lumps in the ground made it more challenging and exciting 


05/11/2015

First landscape sculpt + Starting modular foliage modelling


Landscaping Sculpt.





Rain forest


Beach


Volcano


Salt flat




https://docs.unrealengine.com/latest/INT/Engine/Landscape/Custom/index.html 

Starting the Modular Modelling










04/11/2015

Sir Calton Concept Color

 I put some rough colors on Carlton like in the concept, THIS IS NOT TEXTURED!
The Model
  
The Concept
  
The Reference

02/11/2015

Weekly Targets

Week starting 02/11/2015

  • Adam - Finish Landscaping or at least finish first draft, start doing segment  modelling for the foliage.
  • Jenna - Moving on to the T-Rex, providing a box model and then a sculpt.
  • Michael - finish both rigs with an FK/IK mix, refine animations.
  • Rhys -  refining AI, android SDK: potential gyroscope controls (mike will provide tablet)   
Extra goal team must complete some game testing by the end of the week proof will be shown on Friday.

Modelling the Trees


01/11/2015

Carnotaurs Retopology Complete


Carnotaurus is complete, except for facial expression and body pose. The pose will be done by rig then set. The face will be tweaked.