Mike - Get both rigs completed (Carnotaurus and T-Rex)
Rhys - Fix AI bugs, get blank project working on tablet.
Adam - Model, UV an art target for each section (beach, forest, salt flat and volcano) stretch: Texturing
Jenna - Finish T Rex re-topology with UVs
09/11/2015
Environment Asset List
Asset List for Environment
Asset List
- Ground textures: All Tileable
- Sand
- Grass
- Mud
- Rock
- Volcanic Dust
- Salt flat
- (Sea - not a ground texture but is needed)
- Trees x6
- 2 Large
- 3 Smaller
- ^^ For Jungle (Can remove leaves for Volcano section)
- 1 Palm Trees for Beach
- 3 Texture variations for each
- Rocks x5
- 2 Larger
- 3 Smaller
- 3 Texture variations for each
- Plants/Bushes x4-6
- 2 larger/3 Plants
- 2 smaller/3 Bushes
- 3 texture variations for each
- Grass
- 1 grass model
- 2-3 texture variations
Priority List
- Grass and Ground textures first.
- Rocks and plants/bushes
- Trees to finish
- Jungle
- Beach
- Volcano
- Salt Flat
[Animation] Carlton Rig
Unfortunately the rig has stopped behaving in the way it was working so now i have to figure out what broke and hopefully fix it.
06/11/2015
AI Bugs
Update movement; Direction
Update Movement; Speed
Update Movement: states
[Animation] Priority List
This is the list of animations that will be done in order of descending:
Priority to be completed by Vivas December:
Priority to be completed by Vivas December:
- Run
- Stop
- Turning Right
- Turning Left
Minor:
- Idle
- Looking back
- Skidding/ Drift
- Collision
- Falling over (Maybe)
T-Rex Sculpt and Size Comparission
Game Tester Videos
Name:Nathan Williams
Date: 04/11/15
Feedback:
- Didn't have to use the brake
- Wobbly on the hill
Name: Mathew Thomas
Date:04/11/15
Feedback:
- Didn't need the brake
- Like the course variation - cool blind bends
Name: Joshua Lomax
Date: 04/11/15
Feedback:
- Break wasn't needed
- Easy to tip but that made it fun and challenging
Name: Gareth Thomas
Date: 04/11/15
Feedback:
- Break wasn't used as much - maybe break and skid as one button
- I liked the lumps in the ground made it more challenging and exciting
05/11/2015
First landscape sculpt + Starting modular foliage modelling
Landscaping Sculpt.
Rain forest
Beach
Volcano
Salt flat
https://docs.unrealengine.com/latest/INT/Engine/Landscape/Custom/index.html
04/11/2015
Sir Calton Concept Color
I put some rough colors on Carlton like in the concept, THIS IS NOT TEXTURED!
The Model
The Concept
The Reference
03/11/2015
02/11/2015
Weekly Targets
Week starting 02/11/2015
- Adam - Finish Landscaping or at least finish first draft, start doing segment modelling for the foliage.
- Jenna - Moving on to the T-Rex, providing a box model and then a sculpt.
- Michael - finish both rigs with an FK/IK mix, refine animations.
- Rhys - refining AI, android SDK: potential gyroscope controls (mike will provide tablet)
Extra goal team must complete some game testing by the end of the week proof will be shown on Friday.
01/11/2015
Carnotaurs Retopology Complete
Carnotaurus is complete, except for facial expression and body pose. The pose will be done by rig then set. The face will be tweaked.
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