Mike: Rig, Skin, Idle, Walk, Run, Sprint for Allosaurus
Adam: 4 Rock Textures, Skeleton Textures + Roughness maps
Jenna: Get menus to sequence between areas using matinee. Talk with Dan and Rhys.
Rhys: 3rd AI Agent running track, character balance setup (steering/speed) for singleplayer, placing rocks in scene.
08/02/2016
06/02/2016
05/02/2016
Menu System state
Menu pieces in Engine
Weekend Target
Make a quick 3D menu system following tutorial.
This is the tutorials end result.
Tutorials for 3D menu systems.
https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/WidgetSetup/index.html
https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/ActorSetup/index.html
Weekend Target
Make a quick 3D menu system following tutorial.
This is the tutorials end result.
Tutorials for 3D menu systems.
https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/WidgetSetup/index.html
https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/ActorSetup/index.html
04/02/2016
01/02/2016
Targets for 05/02/16
Mike: Finish Carlton and Rex's movement animations (Walk, Run, Sprint)
Adam: Rocks, Boulders, Skeletons
Jenna: Menu Design implementation into Engine.
Rhys: Finish implementing AI into map either with old or new system, attempt new system for smarter AI navigation (reference: http://blog.in8b.it/2013/12/12/artificial-intelligence-ai-for-super-truckin/)
29/01/2016
Menu Screens and introducing 'Flag Girl'
Menus
Main Menu -
'Stables'
Animatic
Big Al went to a January sale and traded his turret for a blanket, two saddle bags and a pair of gloves.
'Flag Girl' - Menu screen lead around.
Main Menu -
- Writing needs to contrast rockface
- Title font isn't great
- Background filler needed
- Should Al be visible? (Gray blob)
Character Selection screen
- Too dark, add lights in each space
- Characters will be animated
- Info about the character will appear when focused on each dino
Example
Looks very cramped in there, bigger space needed?
Each section will have some items to each character's personality, i.e. Carlton - Brocade rug, walking stick on wall etc.
Animatic
Big Al went to a January sale and traded his turret for a blanket, two saddle bags and a pair of gloves.
'Flag Girl' - Menu screen lead around.
25/01/2016
[25/01/2016] Targets
Targets for Friday:
Adam: 3 More tree texture variations, implementing into engine.
Michael: Fix all characters, finish Carnotaurus sprint and rex sprint
Rhys: Put AI in final race track version, implement race mechanics into final map.
Jenna: Design final menu design.
Adam: 3 More tree texture variations, implementing into engine.
Michael: Fix all characters, finish Carnotaurus sprint and rex sprint
Rhys: Put AI in final race track version, implement race mechanics into final map.
Jenna: Design final menu design.
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