08/02/2016

[08/02/2016] Targets

Mike: Rig, Skin, Idle, Walk, Run, Sprint for Allosaurus
Adam: 4 Rock Textures, Skeleton Textures + Roughness maps
Jenna:  Get menus to sequence between areas using matinee. Talk with Dan and Rhys.
Rhys: 3rd AI Agent running track, character balance setup (steering/speed) for singleplayer, placing rocks in scene.

06/02/2016

Menu Tutorial Result

 Menu in Engine, cursor isn't visible, making it difficult to navigate.
 Cursor hovered over Start.

01/02/2016

Targets for 05/02/16

Mike: Finish Carlton and Rex's movement animations (Walk, Run, Sprint)
Adam: Rocks, Boulders, Skeletons
Jenna: Menu Design implementation into Engine.
Rhys: Finish implementing AI into map either with old or new system, attempt new system for smarter AI navigation (reference: http://blog.in8b.it/2013/12/12/artificial-intelligence-ai-for-super-truckin/)






[Animation] Carlton running



Menu Screen Designs

Implimentation should be able to start this week.


 

 

 



29/01/2016

Engine Updates





Animation Carlton and Rex sprint


Menu Screens and introducing 'Flag Girl'

Menus
Main Menu -
  • Writing needs to contrast rockface
  • Title font isn't great
  • Background filler needed
  • Should Al be visible? (Gray blob)

Character Selection screen
  • Too dark, add lights in each space
  • Characters will be animated
  • Info about the character will appear when focused on each dino 
Example
Looks very cramped in there, bigger space needed?
Each section will have some items to each character's personality, i.e. Carlton - Brocade rug, walking stick on wall etc.

 'Stables'

 

Animatic

Big Al went to a January sale and traded his turret for a blanket, two saddle bags and a pair of gloves.

'Flag Girl' - Menu screen lead around.

Tree texture variations + Implementation










25/01/2016

[25/01/2016] Targets

Targets for Friday:

Adam: 3 More tree texture variations, implementing into engine.

Michael: Fix all characters, finish Carnotaurus sprint and rex sprint

Rhys: Put AI in final race track version, implement race mechanics into final map.

Jenna: Design final menu design.