- Viva 21st March
- Game must be finished
- Animations
- Environment - Landscape Textures - Environment Assets
- Track with banked corners/ indent track
- Mechanics AI/Multi/Menu - HUD
- Music + Sound effects
- Tablet implementation
- Game Testing
- Possible Post Processing - Jungle/Saltflat/Volcano/Beach
- Review Gantt Chart - Communication - 2 times a week comparisons
- Run
- Starting Position
- Idle - Character selection
- Sliding
- Rear view - looking behind
- Reverse
Environment
- Finish Landscape Textures
- Modelling/Texturing/Implementing environment assets
- Asset list
- Post Processing - Make List
- Bank Corners and Indent Track
Engine
- Final Track with AI - Possible multi AI - Mechanic
- Multiplayer - Mechanic
- Menu system
- Post Processing
Music - HUD - Sound Effects
- Music - Menu/In Game (Maybe singleplayer music, different mulitplayer music.)
- Possible different character music.
- Heads up Display design.
- Dust
- Dirt
- Sand
- Leaves
- Ash
- Volcano smoke
Postprocess Effects
- Model black outline
- Visual changes according to environment eg, dark in jungle, stuffy around volcano etc.
Next Meeting - 12/01/2016
No comments:
Post a Comment