15/01/2016

Demographic

Our choosen demographic for Jurassic Kart based on the information below is going to be aimed towards
  • Ages 18 - 49, the general age group of gamers, this may also include under 18s due to it's cartoon nature.
  • Aimed at both male and female gamers due to its non gender specific content, general rule of thumb is likely to be slightly more male consumers, this is also due to the popularity of the platform choice. (If available on andriod/tablet may even the stats.)
  • Casual/ family gamers due to competitive nature.
  • The regional demographic is likely to be the UK, USA, Europe and possibly Asia.

General view of consumer statistics.
 Breakdown of which genre was most popular.

 Platforms.
Mario Kart game sales.

 Game age ratings
https://www.commonsensemedia.org/game-reviews/mario-kart-7
Parents say 7+ kids say 6+

Which seems the better platform?

Regional gamers statistics
 

Track Adjustments - UV Unwrapping
























10/01/2016

Big Al


Targets 11/01/16

Adam - Track adjustments, banking corners mainly, UV unwrapping tree models
Jen - Menu iterations/designs
Mike - Finish Carlton run, Start T-Rex run cycle and Attempt implementation of the Level onto a tablet
Rhys - Finish options menu, start character select and multiplayer menus

Team meeting Tuesday or Wednesday depending on class

06/01/2016

Android Application


So followed the tutorial on how to put the game on to tablet/phone and i went with a basic level just to see if we can get that in and success. The basic 3rd person level works on both my tablet and my phone so we have made some progress.

Still need to see if:

  • Any of the other levels work (Other premade stuff works but no controls set up)
  • Will the game work
  • Will the controls work for the game 

05/01/2016

Team Meeting 1pm - 05/01/2016

Agenda:

- Viva 21st March

  • Game must be finished 
  • Animations
  • Environment - Landscape Textures - Environment Assets 
  • Track with banked corners/ indent track 
  • Mechanics AI/Multi/Menu - HUD
  • Music + Sound effects
  • Tablet implementation
  • Game Testing 
  • Possible Post Processing  - Jungle/Saltflat/Volcano/Beach
  • Review Gantt Chart - Communication - 2 times a week comparisons
Animation 


  • Run 
  • Starting Position
  • Idle - Character selection
  • Sliding
  • Rear view - looking behind
  • Reverse


Environment


  • Finish Landscape Textures 
  • Modelling/Texturing/Implementing environment assets
  • Asset list
  • Post Processing - Make List
  • Bank Corners and Indent Track 

Engine


  • Final Track with AI - Possible multi AI - Mechanic
  • Multiplayer - Mechanic 
  • Menu system
  • Post Processing 

Music - HUD - Sound Effects

  • Music - Menu/In Game (Maybe singleplayer music, different mulitplayer music.)
  • Possible different character music. 
  • Heads up Display design.
Particle Effects


  • Dust
  • Dirt
  • Sand
  • Leaves
  • Ash
  • Volcano smoke
Postprocess Effects 

  • Model black outline
  • Visual changes according to environment eg, dark in jungle, stuffy around volcano etc.


Next Meeting - 12/01/2016





04/01/2016

Promo poster ideas

 I've been looking at promotional posters from other games and films that could be good inspiration.













Here is a quick rough render.

And some inspiration for character sheet posters.

 

04/01/16 Targets

Rhys - Set up menu widgets, set up various menus, options etc.
Mike - Animate Carnotaurus run cycle, look at android implementation.
Adam - Finalize tree design, start modelling.
Jenna - Finish Allosaurus, UV, start on texture.

Follow up meeting on Tuesday.

  • Our next steps
  • Discuss demographics

Redesigning Trees!





30/11/2015

Targets 30/11/2015 - 4/12/2015

Adam - Charred rock texture, Complete section of presentation, Increase banking of corners.
Mike - Rig T-Rex, Complete section of presentation.
Rhys - Make AI travel round track at a more competitive speed, Complete section of presentation
Jenna - Complete T-Rex texture, Complete section of presentation.

Rex Polypaint

I'm having a bit of trouble with polypaint, I painted a base layer but now nothing seems to paint on top of it.