04/03/2016

Fixing turn anims



Walkthrough:
You need to do a cast to the player to get the vehicle movement to get the is falling bool, is falling pawn won't work because a vehicle isn't a pawn (if it was the AI would be a lot easier)
In the character blueprint on steering input set a float value. This float will range from -1 to 1 by default so it's super easy to set up the blend space. Have left turn be -1 and right turn be 1 and it'll do the appropriate amount of turning whenever the player hits the thumbstick.

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