26/10/2015

Updated naming conventions

Example

  • Vol_LargeRock_003_SM



Engine
Blueprints
Maps
Models
Textures
Animations
Sound
Effects

Models:
Environment:
Jungle
Salt Flat
VOlcano
Beach
Example asset: Vol_BigRock_003_SM

Character:
Carnotaurus
Rex

Example Names:
Rex_Model_001_SM
Carrn_Skeleton_001_SKM

Textures:
Environment
Jungle
>Materials
Beach
>Matrials
Volcano
>Materials
SaltFlat
>Materials

Example Name:
Beach_Sand_001_T
Beach_Sand_001_M

Character
Rex
>Materials
Carno
>Materials

Example Name:
Rex_Head_001_T
Carno_Body_001_M

Blueprints:
Character
Environment
AI
Game

Character:
Rex
>Rex Components
Carno
>Carno Components

Environemtn:
Volcano
SaltFlat
Beach
Jungle

AI:
Behaviour
AI Components

Game:

Example Blueprints:
AIRacer_BT
Carno_Character_BP
Rex_Animation_BP
JK_GameMode
JK_Checkpoint_BP
Carno_Controller_BP

Animation:
Character
Rex
Carno

Rex:
-BlendSpace
>Walk
>Run
>Stuff

Carno:
-Base Folder
-WAlk
-Run
-Stuff

Rex_Walk_001_Anim
Carno_IdleWalkRun_001_BlendSpace


Sound
>Environment Sound
Jungle
SaltFlat
Volcano
Beach
>Character Sound
Rex
Carno

Effects
Water
Particles

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