GDD Rewrite
1. Cover Redesign - Jen can you do this you seem to have the best grasp on this sort of stuff
2. Vision Statement
- Game Log line - No change needed
 - Game play synopsis - Rhys can you adjust this
 
3.1 Marketing
- ESRB rating - no change needed
 - PEGI Rating - I will change this
 - Target Audience - I will change this
 
3.2 Target Platforms
- Change from consoles to PC, Tablet and phones - I will change this
 
3.3 Competitors
- along with Mario Kart, list also F1 Star racing and Sonic - Adam or myself change this please
 
3.4 Comparison with competitors
- Along with Mario, compare also F1 and Sonic - Adam or Myself again
 
3.5 Compare Existing titles
- Compare with the games we found in the first term - I will handle this
 
3.6 Inspiration
- Talk about inspirations that came from the listed games such as track and characters - Jen and Adam adjust this
 
4. Legal
- Skipped
 
5.1 Game play
- Controller set up - I will adjust this
 - Tablet set up - I will adjust this
 
5.2 Vehicle Classes 
- Carnotaurus, Light class
 - T-Rex, Heavy class
 - Allosaurus, Middle class
 - Provide evidence behind all choices - I will handle all of this
 
5.3 Item Pickup
- To be removed
 
5.4 Refuel Elements
- To be removed
 
5.5 Health Refills
- To be removed
 
5.6 Short cuts
- To be removed
 
5.7 Projectiles
- To be removed
 
5.8 Game Modes
- Single player: Explain how it will work, what are the winning condition - Rhys can you do this
 - Multiplayer: Explain how it will work, what are the winning conditions - Rhys can you do this
 - Tablet: Single player: Same as above just talk about how it is different from the PC version - I will change this
 
5.9 Enhancements
- Possible speed boost - Rhys decided to keep or remove this
 
5.10 Hazards
- To be Removed
 
5.11 Overview
- Use prototype as well as research to fill this out - Jen can you do this
 
5.12 Game Description
- Rhys can you fill this out
 
5.13 Interface
- Demonstrate and explain game interface - either Rhys or Jen to fill this out
 
5.14 Scoring and winning conditions
- I think this is explained in Game modes so this can probably be ignored
 
5.15 Level
- Either can put all the research and concepts of early map ideas here or this can be placed in the Game world section - Adam your call on this
 
5.16 Flow Chart
- Possible tied to interface either way explain the menu set up and where does each option lead - Rhys fill this out
 
6.0 Characters
- All sections need to be changed
 
6.1 Characters design
- Rough sketches
 - Concept art
 - Inspiration and research - Jen fill this out
 
6.2 Playable characters 
Carlton/ Rex / Comrade Al
- Research
 - Concept
 - Proxy mesh
 - Zbrush
 - Retoplogy
 - Texture
 - Finished Pose
 - Model variants
 - anything else - Jen
 
6.3 Boss Dinosaurs
- To be removed
 
6.4 Non playable characters
Raptors/ Flag girl/ pterodactyl
- Research
 - Concept
 - Proxy mesh
 - Zbrush
 - Retoplogy
 - Texture
 - Finished Pose
 - Model variants
 - Anything else - Jen
 
7.0 Story Focused ignore it 
8.0 Game world
8.1 Overview
- Top down view of the Environment along with a brief explanation about it - Adam
 
8.2 Key Locations
Volcano/ Beach/ Salt Flats/ Forest
- Research
 - Concept
 - Blank - White box- Modeled - Final - Adam
 
8.3 Mapping
- Concept (Map)
 - Prototype
 - Adjustments
 - Redesign
 - Final map - Adam
 
8.4 Scale
- Brief explanations of scale - Adam
 
8.5 Physical Object
- Environment assets? - Adam
 
8.6 Weather conditions
- Explain reason behind time and weather - Adam
 
8.7 Physics
- Do we need to explain this? - Rhys
 
9.0 Media List
9.1 Environment Assets
All environments models
- Research
 - Concept
 - Model
 - Texture
 - UV unwrap
 - In engine - Adam
 
9.2 Character assets
- Character list with screenshots - Jen
 
9.3 Animation
All animations
- Research
 - References
 - Final
 - In engine - Myself
 
9.4 Interface assets 
- Concept
 - Final - Jen
 
9.5 Music List
Sound effects
- Dino footsteps
 - Volcano
 - Ocean
 - Wind
 - Cardiff soundtrack
 - Any other - Myself
 
Music
- Menu music
 - Game music
 - Also include all other music we found
 - Victory track? - Jen
 
10.0 Technical Specs
10.1 Technical analysis 
Development Software
- Unreal - Rhys
 - Android - Myself
 - Zbrush - Jen
 - Maya - Jen, Myself, Adam
 - Photoshop - Jen and Adam
 - explain why we each used that program
 
10.2 Delivery
- PC
 - Tablet
 - Download
 - CD
 - Explain all - Rhys and Myself
 
10.3 Technical Interface
- Explain using blueprints, annotations and informed paragraphs how the interface works - Rhys
 
10.4 Technical Controls
- Explain using blueprints, annotations and informed paragraphs how the controls work -Rhys
 
10.5 System parameters
- Consult GDD guide - Rhys
 
11.0 Other
11.1 Add anything we missed
No comments:
Post a Comment